Donzzy

XK
On FACEIT since 2017 341 matches tracked 84 matches in 30 days
ELO ▲ 242
3,485
30-day peak: 3,570
Rank EU ▼ 417 places
#1,052 #18 in XK
30 days · before #635 · best #635
Last updated:
Next update possible in 1h 33m

How does Donzzy play?

Rating 0.98 (from 251 matches) K/R 0.71 ADR 77.3 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.0
Knife kills 4 in 341 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 36x 4K, 2 aces in 254 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.62+0.32 better than 98%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +565
= Stayed the same
K/R at 0.70, ADR at 76.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72).

Patterns

From the last 341 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −205 ELO
91 matches · 48% wins
On Dust 2 −102 ELO
50 matches · 46% wins
On Thursdays −81 ELO, win rate 44%

Donzzy loses the most ELO on Mirage: −205 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Inferno
  3. Most kills in a match: 57 · Ancient

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient96
61% better than 79%
0.75 level
80.4 better than 44%
1.02 better than 44%
50% of 415 duels better than 43%
42% of 57 situations better than 65%
Mirage91
48% better than 35%
0.67 better than 18%
74.6 better than 20%
0.91 better than 13%
47% of 350 duels better than 25%
48% of 65 situations better than 79%
Anubis55
55% better than 60%
0.70 better than 28%
76.8 better than 27%
0.98 better than 27%
44% of 243 duels better than 13%
32% of 25 situations better than 35%
Dust 250
46% better than 28%
0.69 better than 26%
75.6 better than 23%
0.94 better than 18%
45% of 220 duels better than 19%
39% of 18 situations better than 53%
Inferno42
62% better than 69%
0.73 better than 41%
80.1 better than 41%
1.09 better than 69%
52% of 176 duels level
32% of 25 situations better than 32%
Cache5
40% -
0.45 -
55.7 -
0.66-
24% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Donzzy plays

Across 341 matches Donzzy averages K/R 0.71 and ADR 77.3; the rating across the 251 rated matches is 0.98. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Opening duels won at 48%. That is better than only 23% of players on level 10. On average 15.3 kills per match, 61% of them headshots. The strongest map is Inferno with a 62% win rate in 42 matches. In 85 of 251 matches the rating was 1.10 or higher (34%), in 121 it was below 0.90. In 254 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Donzzy loses the most ELO on Mirage (−205 ELO, win rate 48%). Things go best on Ancient (+106 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +565. Unchanged in recent months: K/R at 0.70, ADR at 76.6. Last 30 days: 84 matches, win rate 56%, ELO balance +151.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.