Donty_peek
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 949 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average21% of 1v1s won and so well below the average (39%).
Weapons and aim
Average50% headshots and so clearly above the average (45%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.67). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.04 (at the start 0.93). Slightly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 85.7. Last 3 months: 82.0 (at the start 66.4). Just above the average (80.1).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 56%). Slightly above the average (45%).
Matches won (win rate)
Best month: July 2026 with 43%. Last 3 months: 35% (at the start 43%). Well below the average (52%).
Best month: July 2026 with 1,458. Last 3 months: 1,375 (at the start 1,458).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 24%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Donty_peek loses the most ELO on Mirage: −25 ELO, 26% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Anubis
- Highest rating in a match: 1.75 · Mirage
- Longest win streak: 3 wins in a row · Anubis
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Donty_peek plays
Across 61 matches Donty_peek averages K/R 0.73, ADR 76.6 and a rating of 1.00. Biggest strength: 3K rounds at 4.7%, better than 88% of level 6 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 6 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 24 of 61 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Donty_peek loses the most ELO on Mirage (−25 ELO, win rate 26%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +15.6. Got weaker: Headshots −9 pp, Win rate −8 pp, ELO −83. Last 30 days: 20 matches, win rate 40%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.