Donter48

Germany
123 matches tracked 26 matches in 30 days
Last updated:

How does Donter48 play?

Rating 0.90 K/R 0.66 ADR 71.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 2.4%−1.4 pp · Ø 3.8% better than 3%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 9x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.89, ADR at 70.5, Headshots at 46%, Win rate at 47%, ELO at 1,691
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
41 matches · 46% win rate
On Saturdays −2 ELO, win rate 39%

Donter48 loses the most ELO on Mirage: −3 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 34%
0.69 better than 33%
75.6 better than 29%
0.94 better than 26%
46% of 206 duels better than 26%
52% of 27 situations better than 86%
Dust 227
48% better than 42%
0.65 better than 16%
68.7 better than 5%
0.89 better than 12%
44% of 124 duels better than 17%
45% of 11 situations better than 72%
Inferno17
41% better than 18%
0.68 better than 35%
73.5 better than 23%
0.93 better than 26%
48% of 73 duels better than 33%
33% of 6 situations better than 40%
Ancient14
57% -
0.64 -
67.6 -
0.91-
42% of 60 duels -
33% of 6 situations -
Anubis10
30% -
0.64 -
69.4 -
0.81-
50% of 48 duels -
17% of 6 situations -
Cache9
33% -
0.61 -
70.1 -
0.81-
52% of 31 duels -
50% of 4 situations -
Nuke4
75% -
0.56 -
65.5 -
0.82-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Donter48 plays

Across 123 matches Donter48 averages K/R 0.66, ADR 71.7 and a rating of 0.90. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 30 of 123 matches the rating was 1.10 or higher (24%), in 62 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. Donter48 loses the most ELO on Mirage (−3 ELO, win rate 46%). Things go best on Dust 2 (+24 ELO, win rate 48%). Match no. 2 of the day goes best: 52% win rate, −46 ELO. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.89, ADR at 70.5, Headshots at 46%, Win rate at 47%, ELO at 1,691. Last 30 days: 26 matches, win rate 35%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.