Dontand

Denmark
185 matches tracked 23 matches in 30 days
Last updated:

How does Dontand play?

Rating 1.07 (from 135 matches) K/R 0.76 ADR 82.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 2.1
Knife kills 2 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 21x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.8, Headshots at 40%, ELO at 1,833
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
44 matches · 43% win rate
On Nuke −16 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 −43 ELO, win rate 39%
On Saturdays −82 ELO, win rate 31%

Dontand loses the most ELO on Ancient: −59 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Most kills in a match: 46 · Inferno
  3. Highest rating in a match: 2.23 · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
43% better than 22%
0.78 better than 73%
86.6 better than 81%
1.04 better than 61%
51% of 123 duels right on the average
20% of 25 situations better than 11%
Dust 234
32% better than 5%
0.70 better than 38%
75.0 better than 25%
0.94 better than 25%
52% of 111 duels better than 59%
18% of 11 situations better than 10%
Inferno33
61% better than 78%
0.79 better than 74%
87.0 better than 78%
1.18 better than 86%
64% of 129 duels better than 94%
27% of 11 situations better than 24%
Nuke28
36% better than 6%
0.78 better than 58%
84.2 better than 58%
1.15 better than 72%
56% of 78 duels better than 67%
36% of 14 situations better than 40%
Anubis27
52% better than 48%
0.74 right on the average
79.6 better than 48%
1.01 better than 46%
50% of 80 duels better than 44%
67% of 12 situations better than 96%
Cache7
43% -
0.72 -
79.5 -
0.98-
42% of 31 duels -
50% of 4 situations -
Mirage5
40% -
0.76 -
78.1 -
1.21-
80% of 5 duels -
50% of 2 situations -
Vertigo5
80% -
0.78 -
89.0 -
1.14-
50% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dontand plays

Across 185 matches Dontand averages K/R 0.76 and ADR 82.7; the rating across the 135 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 16.9 kills per match with 41% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 61 of 135 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 125 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Dontand loses the most ELO on Ancient (−59 ELO, win rate 43%). Things go best on Inferno (+51 ELO, win rate 61%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.8, Headshots at 40%, ELO at 1,833. Last 30 days: 23 matches, win rate 65%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.