Dont_2

Algeria
279 matches tracked 77 matches in 30 days
Last updated:

How does Dont_2 play?

Rating 0.99 K/R 0.73 ADR 79.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.9
Knife kills 5 in 279 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 26x 4K, 3 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.6, Headshots at 53%, ELO at 1,721
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
59 matches · 37% win rate
On Nuke −25 ELO
26 matches · 46% win rate
On Mondays +1 ELO, win rate 40%

Dont_2 loses the most ELO on Mirage: −55 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 52%
0.75 better than 62%
82.0 better than 62%
1.03 better than 57%
52% of 275 duels better than 60%
36% of 39 situations better than 41%
Mirage59
37% better than 9%
0.71 better than 42%
76.6 better than 33%
0.98 better than 40%
49% of 211 duels better than 41%
34% of 32 situations better than 40%
Ancient51
49% better than 48%
0.76 better than 65%
81.9 better than 56%
1.01 right on the average
55% of 211 duels better than 75%
33% of 30 situations better than 37%
Anubis32
47% better than 40%
0.75 better than 65%
84.7 better than 73%
1.02 better than 57%
53% of 103 duels better than 65%
25% of 20 situations better than 18%
Nuke26
46% better than 22%
0.69 better than 20%
75.3 better than 20%
0.91 better than 12%
45% of 86 duels better than 17%
30% of 10 situations better than 27%
Cache25
56% -
0.69 -
73.5 -
0.98-
45% of 83 duels -
27% of 22 situations -
Inferno21
48% better than 39%
0.68 better than 33%
72.8 better than 18%
0.96 better than 34%
49% of 80 duels better than 43%
8% of 12 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How Dont_2 plays

Across 279 matches Dont_2 averages K/R 0.73, ADR 79.1 and a rating of 0.99. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Cache with a 56% win rate in 25 matches. In 88 of 279 matches the rating was 1.10 or higher (32%), in 103 it was below 0.90. In 234 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Dont_2 loses the most ELO on Mirage (−55 ELO, win rate 37%). Things go best on Dust 2 (+58 ELO, win rate 51%). Match no. 4 of the day goes best: 56% win rate, +45 ELO. Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.6, Headshots at 53%, ELO at 1,721. Last 30 days: 77 matches, win rate 47%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.