DontGiveAFly

Denmark
175 matches tracked 20 matches in 30 days
Last updated:

How does DontGiveAFly play?

Rating 1.11 K/R 0.80 ADR 86.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 175 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.11+0.13 · Ø 0.98 better than 92%
Pistol kills per match 2.7
Knife kills 4 in 175 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 88%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 43x 4K, 5 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 95%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether DontGiveAFly is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 175 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
28 matches · 36% win rate
On Nuke −32 ELO
28 matches · 54% win rate
Between 6:00 and 12:00 −82 ELO, win rate 40%
On Sundays −43 ELO, win rate 45%

DontGiveAFly loses the most ELO on Dust 2: −70 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.52 · Vertigo

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
53% better than 61%
0.82 better than 89%
87.4 better than 88%
1.13 better than 89%
54% of 215 duels better than 72%
28% of 29 situations better than 25%
Inferno37
54% better than 63%
0.79 better than 84%
87.2 better than 86%
1.12 better than 85%
55% of 197 duels better than 74%
26% of 23 situations better than 20%
Dust 228
36% better than 8%
0.82 better than 91%
92.5 better than 96%
1.09 better than 82%
54% of 147 duels better than 75%
50% of 14 situations better than 81%
Nuke28
54% better than 61%
0.83 better than 85%
86.4 better than 77%
1.14 better than 82%
49% of 153 duels better than 37%
42% of 19 situations better than 60%
Vertigo21
62% -
0.79 -
83.6 -
1.11-
55% of 111 duels -
80% of 10 situations -
Cache12
50% -
0.65 -
72.3 -
0.89-
42% of 52 duels -
40% of 5 situations -
Anubis6
67% -
0.91 -
89.4 -
1.39-
56% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DontGiveAFly plays

Across 175 matches DontGiveAFly averages K/R 0.80, ADR 86.5 and a rating of 1.11. Biggest strength: Utility damage per round at 7.4, better than 95% of level 7 players. Averages 17.8 kills per match with 47% headshots. The strongest map is Vertigo with a 62% win rate in 21 matches. In 78 of 175 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 175 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 1.21. DontGiveAFly loses the most ELO on Dust 2 (−70 ELO, win rate 36%). Things go best on Inferno (+31 ELO, win rate 54%). Match no. 1 of the day goes best: 59% win rate, −81 ELO. Last 30 days: 20 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.