DontCry

Poland
On FACEIT since 2014 120 matches tracked 20 matches in 30 days
Last updated:

How does DontCry play?

Rating 0.93 K/R 0.68 ADR 76.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 3.6
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, ADR +7.2, Headshots +3 pp
= Stayed the same
K/R at 0.70
▼ Got worse
Win rate −3 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +31 ELO, win rate 41%
On Sundays −60 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 1.57 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
45% better than 32%
0.67 better than 23%
78.5 better than 42%
0.91 better than 16%
43% of 221 duels better than 14%
42% of 24 situations better than 63%
Mirage34
47% better than 37%
0.65 better than 17%
73.7 better than 21%
0.90 better than 17%
50% of 191 duels right on the average
44% of 16 situations better than 68%
Inferno21
57% better than 63%
0.73 right on the average
77.5 better than 32%
1.00 better than 38%
48% of 114 duels better than 29%
57% of 7 situations better than 87%
Nuke11
55% -
0.72 -
78.0 -
0.96-
52% of 63 duels -
50% of 8 situations -
Ancient7
14% -
0.60 -
64.0 -
0.77-
48% of 46 duels -
100% of 4 situations -
Cache6
50% -
0.79 -
79.0 -
1.13-
50% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DontCry plays

Across 120 matches DontCry averages K/R 0.68, ADR 76.2 and a rating of 0.93. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 35 of 120 matches the rating was 1.10 or higher (29%), in 57 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Things go best on Mirage (+90 ELO, win rate 47%). Improved over the last three months: Rating +0.07, ADR +7.2, Headshots +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.