Doniy

Vietnam
On FACEIT since 2025 70 matches tracked
ELO
1,648
Rank EU
#470,132
Last updated:

How does Doniy play?

Rating 1.13 (from 20 matches) K/R 0.77 ADR 84.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 5% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 5%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 56%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 7%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 86.4
▼ Got worse
Headshots −2 pp, Win rate −12 pp

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 27%
0.76 better than 69%
83.5 better than 71%
1.25-
51% of 35 duels better than 56%
60% of 10 situations better than 93%
Ancient16
38% better than 11%
0.79 better than 78%
86.9 better than 81%
0.87-
38% of 8 duels better than 4%
33% of 3 situations better than 44%
Dust 215
67% better than 94%
0.79 better than 81%
83.1 better than 70%
1.02-
44% of 36 duels better than 16%
100% of 3 situations better than 99%
Nuke6
67% -
0.78 -
88.9 -
1.43-
100% of 6 duels -
0% of 1 situations -
Anubis4
75% -
0.72 -
88.0 -
1.09-
50% of 10 duels -
-
Inferno3
0% -
0.77 -
86.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Doniy plays

Across 70 matches Doniy averages K/R 0.77 and ADR 84.5; the rating across the 20 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 16.5 kills per match with 36% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 5 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Things go best from match 5 of the day (±0 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.