Donii

Ukraine
On FACEIT since 2021 565 matches tracked 112 matches in 30 days
ELO ▲ 153
4,059
30-day peak: 4,299
Rank EU ▼ 73 places
#105
Ukraine #6 in Ukraine
30 days · prev. #32 · best #31
Last updated:

How does Donii play?

Rating 1.20 (from 435 matches) K/R 0.86 ADR 90.0 from 565 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 435 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 84%
AWP share of kills 11%−3 pp · Ø 14% better than 63%
K/D 1.25+0.13 · Ø 1.12 better than 76%
Pistol kills per match 3.1 from the last 435
Knife kills 3 in 435 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so clearly above the average (4.6%).

2K rounds 15.5%+0.9 pp · Ø 14.6% better than 70%
3K rounds 5.4%+0.8 pp · Ø 4.6% better than 72%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 95x 4K, 12 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.35).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 32%
Enemies flashed per round 0.24−0.11 · Ø 0.35 better than 17%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 89.7, Win rate at 55%
▼ Got worse
Headshots −5 pp, ELO −92

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.86 (at the start 0.87). Clearly above the average (0.79).

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −97 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.89 · Mirage
  2. Most kills in a match: 46 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
56% better than 43%
0.88 better than 81%
91.1 better than 73%
1.24 better than 80%
56% of 658 duels better than 55%
38% of 105 situations better than 46%
Dust 299
52% better than 27%
0.79 better than 45%
85.2 better than 46%
1.13 better than 47%
57% of 504 duels better than 61%
44% of 57 situations better than 63%
Ancient67
51% better than 24%
0.84 better than 69%
90.3 better than 70%
1.16 better than 64%
57% of 436 duels better than 65%
45% of 49 situations better than 65%
Anubis60
57% better than 48%
0.90 better than 89%
90.9 better than 76%
1.25 better than 84%
50% of 264 duels better than 29%
42% of 50 situations better than 57%
Cache41
61% -
0.89 -
93.8 -
1.25-
53% of 235 duels -
43% of 23 situations -
Nuke7
43% -
0.88 -
89.2 -
1.21-
47% of 51 duels -
38% of 8 situations -
Inferno3
67% -
0.72 -
75.2 -
1.07-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Donii plays

Across 565 matches Donii averages K/R 0.86 and ADR 90.0; the rating across the 435 rated matches is 1.20. Biggest strength: Headshot rate at 61%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,500+ ELO players. Averages 18.8 kills per match with 61% headshots. The strongest map is Cache with a 61% win rate in 41 matches. In 260 of 435 matches the rating was 1.10 or higher (60%), in 89 it was below 0.90. In 359 matches with detailed stats: 95 4Ks and 12 aces. Best month by rating: September 2026 at 1.23. Things go best on Mirage (+422 ELO, win rate 56%). Match no. 4 of the day goes best: 63% win rate, +336 ELO. Got weaker: Headshots −5 pp, ELO −92. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 89.7, Win rate at 55%. Last 30 days: 112 matches, win rate 55%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.