DoneK_

Poland
On FACEIT since 2016 180 matches tracked 27 matches in 30 days
ELO ▲ 60
3,121
30-day peak: 3,121
Rank EU ▲ 2,217 places
#5,026
Poland #257 in Poland
30 days · prev. #7,243 · best #4,861
Last updated:

How does DoneK_ play?

Rating 1.15 K/R 0.83 ADR 87.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 28%−14 pp · Ø 42% better than 5%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.2
Knife kills 1 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 29x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.83, Rating at 1.14, ADR at 86.9
▼ Got worse
Win rate −4 pp, ELO −275

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −197 ELO
61 matches · 54% win rate
On Dust 2 −67 ELO
41 matches · 51% win rate
On Sundays −152 ELO, win rate 43%

DoneK_ loses the most ELO on Mirage: −197 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 47%
0.85 better than 84%
89.7 better than 82%
1.18 better than 82%
52% of 294 duels better than 46%
28% of 29 situations better than 18%
Dust 241
51% better than 35%
0.81 better than 73%
87.4 better than 74%
1.12 better than 64%
55% of 154 duels better than 63%
15% of 27 situations better than 4%
Ancient25
56% right on the average
0.83 better than 80%
87.0 better than 73%
1.15 better than 77%
52% of 99 duels better than 46%
42% of 12 situations better than 59%
Nuke17
35% better than 4%
0.80 better than 65%
85.8 better than 65%
1.10 better than 56%
51% of 68 duels better than 37%
50% of 8 situations better than 74%
Cache12
58% -
0.83 -
82.5 -
1.18-
56% of 45 duels -
55% of 11 situations -
Inferno12
67% -
0.81 -
81.8 -
1.19-
51% of 47 duels -
0% of 2 situations -
Anubis10
50% -
0.81 -
84.0 -
1.11-
43% of 49 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoneK_ plays

Across 180 matches DoneK_ averages K/R 0.83, ADR 87.2 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 94 of 180 matches the rating was 1.10 or higher (52%), in 51 it was below 0.90. In 124 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. DoneK_ loses the most ELO on Mirage (−197 ELO, win rate 54%). Things go best on Ancient (+68 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate, −10 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −4 pp, ELO −275. Unchanged in recent months: K/R at 0.83, Rating at 1.14, ADR at 86.9. Last 30 days: 27 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.