DonaldDK1

LV
62 matches tracked
Last updated:

How does DonaldDK1 play?

Rating 1.00 (from 18 matches) K/R 0.73 ADR 75.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 0% weak 0.75 to 0.89 22% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 53%+4 pp better than 89%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 69%
Clutch 1v2 won 19%−2 pp better than 43%
Clutch kills per match 2.3+0.7 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−1 pp better than 46%
AWP share of kills 6%−5 pp better than 34%
K/D 1.09+0.15 better than 96%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.3 pp better than 71%
Rounds with 3K 4.2%+0.6 pp better than 83%
MVPs per match 1.9−0.2 better than 40%
4Ks and aces 10x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−4 pp better than 28%
Utility damage per round 2.2−1.5 better than 18%
Enemies flashed per round 0.05−0.18 better than 4%
Rounds with a death 67%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Ancient
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke15
80% better than 98%
0.81 better than 89%
79.7 better than 60%
1.12-
54% of 46 duels better than 81%
45% of 22 situations better than 71%
Anubis13
23% -
0.64 -
69.5 -
0.74-
61% of 31 duels -
38% of 8 situations -
Mirage12
58% -
0.77 -
79.0 -
0.66-
55% of 47 duels -
30% of 10 situations -
Ancient9
33% -
0.83 -
89.2 -
1.52-
55% of 22 duels -
50% of 12 situations -
Dust 25
40% -
0.60 -
61.5 -
0.88-
33% of 12 duels -
0% of 2 situations -
Inferno5
60% -
0.60 -
61.4 -
0.80-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonaldDK1 plays

Across 62 matches DonaldDK1 averages K/R 0.73 and ADR 75.5; the rating across the 18 rated matches is 1.00. Biggest strength: Rounds with a death at 67%. That is better than 99% of players on level 3. Most room to improve: Rounds with first kill at 7%. That is better than only 17% of players on level 3. On average 16.0 kills per match, 41% of them headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 8 of 18 matches the rating was 1.10 or higher (44%), in 10 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Things go best from match 5 of the day (−59 ELO, win rate 58%). Last 30 days: 2 matches, win rate 50%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.