Don_therian

Mexico
On FACEIT since 2017 163 matches tracked 25 matches in 30 days
ELO ▼ 120
2,668
30-day peak: 2,788
Rank NA ▼ 149 places
#893
Mexico #12 in Mexico
30 days · prev. #744 · best #744
Last updated:

How does Don_therian play?

Rating 1.08 (from 121 matches) K/R 0.76 ADR 82.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.1
Knife kills 8 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 15x 4K, 4 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +5.6, Win rate +11 pp, ELO +76
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
24 matches · 50% win rate
In match 3 of the day −18 ELO
23 matches · 48% win rate
On Fridays −76 ELO, win rate 47%

Don_therian loses the most ELO on Inferno: −71 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
62% better than 79%
0.78 better than 60%
87.1 better than 72%
1.05 right on the average
52% of 179 duels better than 47%
53% of 17 situations better than 84%
Mirage36
53% right on the average
0.76 better than 55%
81.0 better than 48%
1.09 better than 66%
52% of 115 duels right on the average
38% of 13 situations better than 46%
Inferno24
50% better than 28%
0.74 better than 38%
79.7 better than 29%
0.94 better than 7%
47% of 86 duels better than 12%
0% of 5 situations better than 1%
Dust 223
43% better than 19%
0.76 better than 57%
81.0 better than 48%
1.08 better than 59%
50% of 102 duels better than 39%
33% of 6 situations better than 36%
Anubis22
55% better than 59%
0.75 right on the average
79.7 better than 40%
1.16 better than 83%
56% of 99 duels better than 71%
29% of 7 situations better than 25%
Cache12
50% -
0.78 -
84.5 -
1.11-
57% of 53 duels -
80% of 5 situations -
Vertigo3
100% -
0.94 -
89.8 -
1.40-
69% of 16 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Don_therian plays

Across 163 matches Don_therian averages K/R 0.76 and ADR 82.5; the rating across the 121 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 55 of 120 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. Don_therian loses the most ELO on Inferno (−71 ELO, win rate 50%). Things go best in match 1 of the day (+65 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +65 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +5.6, Win rate +11 pp, ELO +76. Unchanged in recent months: Headshots at 50%. Last 30 days: 25 matches, win rate 52%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.