Don_K

Greece
On FACEIT since 2021 255 matches tracked
Last updated:

How does Don_K play?

Rating 1.00 (from 234 matches) K/R 0.72 ADR 80.6 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 3.3
Knife kills 4 in 255 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.8%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 57%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 36x 4K, 0 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 89%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +5.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −124

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.64). Just above the average (0.71).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
80 matches · 49% win rate
In match 1 of the day −82 ELO
54 matches · 43% win rate
Between 6:00 and 12:00 −12 ELO, win rate 40%
On Fridays −64 ELO, win rate 39%

Don_K loses the most ELO on Mirage: −92 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 43%
0.68 better than 28%
76.8 better than 35%
0.96 better than 34%
52% of 356 duels better than 60%
27% of 41 situations better than 19%
Dust 255
55% better than 66%
0.73 better than 53%
79.7 better than 51%
1.03 better than 58%
49% of 241 duels better than 41%
28% of 40 situations better than 25%
Ancient40
53% better than 60%
0.76 better than 67%
87.5 better than 85%
1.03 better than 63%
54% of 202 duels better than 70%
43% of 23 situations better than 63%
Anubis36
50% right on the average
0.70 better than 38%
80.7 better than 55%
0.97 better than 39%
53% of 162 duels better than 65%
29% of 17 situations better than 28%
Inferno30
43% better than 22%
0.71 right on the average
78.8 right on the average
0.96 better than 35%
48% of 100 duels better than 33%
41% of 22 situations better than 59%
Cache9
33% -
0.90 -
93.6 -
1.18-
59% of 32 duels -
14% of 7 situations -
Nuke5
60% -
0.76 -
85.0 -
1.20-
79% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Don_K plays

Across 255 matches Don_K averages K/R 0.72 and ADR 80.6; the rating across the 234 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 55 matches. In 79 of 234 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 208 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Don_K loses the most ELO on Mirage (−92 ELO, win rate 49%). Things go best on Ancient (+70 ELO, win rate 53%). From match no. 5 of the day on, things go best: 59% win rate, −31 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.4. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −124. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.