DonKolberton

Poland
On FACEIT since 2015 186 matches tracked 52 matches in 30 days
ELO ▼ 35
2,086
30-day peak: 2,258
Rank EU
#185,670
Poland #11,517 in Poland
Last updated:

How does DonKolberton play?

Rating 1.08 (from 137 matches) K/R 0.75 ADR 81.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 57%+7 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.09+0.09 · Ø 1.00 better than 73%
Pistol kills per match 3.2
Knife kills 1 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.1%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 34%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 20x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 81.8, Headshots at 54%
▼ Got worse
Rating −0.07, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
38 matches · 45% win rate
On Dust 2 −4 ELO
34 matches · 44% win rate
Between 6:00 and 12:00 +46 ELO, win rate 43%

DonKolberton loses the most ELO on Anubis: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
45% better than 29%
0.75 better than 59%
82.6 better than 63%
1.06 better than 64%
55% of 100 duels better than 71%
35% of 26 situations better than 43%
Dust 234
44% better than 24%
0.72 better than 41%
81.4 better than 54%
1.03 right on the average
55% of 109 duels better than 71%
30% of 27 situations better than 30%
Mirage33
42% better than 18%
0.72 better than 39%
76.9 better than 31%
0.97 better than 30%
40% of 82 duels better than 5%
52% of 23 situations better than 85%
Ancient24
42% better than 18%
0.74 right on the average
81.6 better than 52%
1.09 better than 71%
51% of 70 duels better than 46%
29% of 14 situations better than 22%
Inferno24
58% better than 64%
0.76 better than 56%
79.9 better than 41%
1.24 better than 91%
63% of 43 duels better than 90%
40% of 10 situations better than 59%
Nuke17
59% better than 53%
0.90 better than 93%
95.3 better than 95%
1.30-
64% of 75 duels better than 91%
0% of 3 situations better than 1%
Cache13
54% -
0.69 -
72.7 -
1.04-
57% of 37 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonKolberton plays

Across 186 matches DonKolberton averages K/R 0.75 and ADR 81.3; the rating across the 137 rated matches is 1.08. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 63 of 137 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. DonKolberton loses the most ELO on Anubis (−30 ELO, win rate 45%). Things go best from match 5 of the day (+46 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +46 ELO. Got weaker: Rating −0.07, Win rate −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.8, Headshots at 54%. Last 30 days: 52 matches, win rate 48%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.