DonCarla

Kazakhstan
On FACEIT since 2023 69 matches tracked 27 matches in 30 days
Last updated:

How does DonCarla play?

Rating 0.93 (from 48 matches) K/R 0.68 ADR 74.7 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.67, Rating at 0.94
▼ Got worse
ADR −5.6, Win rate −21 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 10%
0.63 better than 9%
68.4 better than 5%
0.84 better than 3%
39% of 70 duels better than 3%
50% of 6 situations better than 80%
Dust 215
60% better than 79%
0.76 better than 60%
84.5 better than 67%
1.04-
50% of 44 duels better than 42%
100% of 2 situations better than 99%
Anubis13
46% -
0.68 -
72.0 -
0.87-
38% of 29 duels -
50% of 4 situations -
Ancient9
22% -
0.59 -
67.7 -
0.78-
43% of 7 duels -
33% of 3 situations -
Inferno4
50% -
0.73 -
79.4 -
1.11-
35% of 17 duels -
100% of 1 situations -
Cache3
33% -
0.63 -
70.8 -
1.03-
33% of 9 duels -
-
Nuke3
100% -
1.03 -
107.3 -
1.57-
89% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonCarla plays

Across 69 matches DonCarla averages K/R 0.68 and ADR 74.7; the rating across the 48 rated matches is 0.93. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 12 of 48 matches the rating was 1.10 or higher (25%), in 26 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Improved over the last three months: Headshots +3 pp. Got weaker: ADR −5.6, Win rate −21 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94. Last 30 days: 27 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.