Domzzy_V

Norway
On FACEIT since 2024 70 matches tracked
Last updated:

How does Domzzy_V play?

Rating 0.96 K/R 0.70 ADR 77.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Domzzy_V is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
20 matches · 40% win rate

Domzzy_V loses the most ELO in match 2 of the day: +30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.25 · Inferno
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 39%
0.67 better than 19%
74.8 better than 21%
0.91 better than 14%
46% of 83 duels better than 21%
33% of 9 situations better than 35%
Ancient12
67% -
0.59 -
69.5 -
0.87-
53% of 32 duels -
33% of 3 situations -
Cache9
67% -
0.78 -
83.0 -
1.05-
46% of 48 duels -
20% of 5 situations -
Dust 29
56% -
0.74 -
88.5 -
1.03-
38% of 40 duels -
25% of 4 situations -
Inferno9
56% -
0.71 -
75.6 -
0.98-
50% of 38 duels -
-
Anubis4
50% -
0.82 -
88.8 -
1.12-
58% of 24 duels -
67% of 3 situations -
Nuke4
50% -
0.66 -
74.9 -
0.92-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Domzzy_V plays

Across 70 matches Domzzy_V averages K/R 0.70, ADR 77.8 and a rating of 0.96. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 17 of 70 matches the rating was 1.10 or higher (24%), in 33 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 1 ace. Domzzy_V loses the most ELO in match 2 of the day (+30 ELO, win rate 40%). Things go best in match 1 of the day (+80 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +80 ELO. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.