Domka-

Chad
On FACEIT since 2020 342 matches tracked 117 matches in 30 days
Last updated:

How does Domka- play?

Rating 0.69 K/R 0.47 ADR 58.8 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.69
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 21%
Rating distribution from 342 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 5% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 65%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 33%−16 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.65 K/D and so well below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.65−0.32 · Ø 0.97 better than 1%
Pistol kills per match 1.6
Knife kills 3 in 342 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 7.5%−5.3 pp · Ø 12.8% better than 1%
3K rounds 1.5%−2.3 pp · Ø 3.8% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 10x 4K, 0 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 90%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +551
= Stayed the same
K/R at 0.46, ADR at 58.4
▼ Got worse
Rating −0.06, Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.46
MayJunJulAugSepOct

Best month: July 2026 with 0.49. Last 3 months: 0.46 (at the start 0.49). Well below the average (0.71).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
29 matches · 28% win rate
On Anubis −29 ELO
23 matches · 57% win rate
Between 12:00 and 18:00 −9 ELO, win rate 35%
On Sundays −30 ELO, win rate 45%

Domka- loses the most ELO on Dust 2: −65 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.66 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
52% better than 54%
0.49 better than 1%
61.8 better than 1%
0.73 better than 1%
37% of 388 duels better than 2%
35% of 78 situations better than 41%
Cache54
56% -
0.43 -
54.6 -
0.66-
31% of 125 duels -
22% of 36 situations -
Nuke50
54% right on the average
0.50 better than 1%
61.1 better than 1%
0.71 better than 1%
38% of 134 duels better than 3%
33% of 36 situations better than 33%
Inferno35
49% better than 40%
0.42 better than 1%
58.5 better than 1%
0.61 better than 1%
38% of 118 duels better than 5%
0% of 8 situations better than 1%
Dust 229
28% better than 2%
0.47 better than 1%
56.0 better than 1%
0.68 better than 1%
21% of 82 duels better than 1%
50% of 18 situations better than 82%
Anubis23
57% better than 72%
0.42 better than 1%
53.3 better than 1%
0.66 better than 1%
25% of 48 duels better than 1%
43% of 14 situations better than 59%
Ancient22
50% right on the average
0.46 better than 1%
56.7 better than 1%
0.67 better than 1%
34% of 64 duels better than 1%
33% of 6 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How Domka- plays

Across 342 matches Domka- averages K/R 0.47, ADR 58.8 and a rating of 0.69. Biggest strength: Utility damage per round at 6.4, better than 90% of level 8 players. Most room to improve: Rating at 0.69, better than only 1% of level 8 players. Averages 10.5 kills per match with 44% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 24 of 342 matches the rating was 1.10 or higher (7%), in 270 it was below 0.90. In 272 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.74. Domka- loses the most ELO on Dust 2 (−65 ELO, win rate 28%). Things go best in match 3 of the day (+123 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +123 ELO. Improved over the last three months: ELO +551. Got weaker: Rating −0.06, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.46, ADR at 58.4. Last 30 days: 117 matches, win rate 56%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.