Dominoshka

Ukraine
On FACEIT since 2017 205 matches tracked 51 matches in 30 days
ELO ▲ 206
2,975
30-day peak: 3,000
Rank EU ▼ 155 places
#9,129
Ukraine #492 in Ukraine
30 days · prev. #8,974 · best #8,974
Last updated:

How does Dominoshka play?

Rating 1.17 (from 162 matches) K/R 0.83 ADR 89.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 29% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.6
Knife kills 2 in 205 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 44x 4K, 6 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +15 pp, ELO +252
= Stayed the same
K/R at 0.83, ADR at 88.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −82 ELO
21 matches · 57% win rate
On Cache −33 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 +115 ELO, win rate 48%
On Thursdays +55 ELO, win rate 45%

Dominoshka loses the most ELO on Inferno: −82 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Cache
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
59% better than 75%
0.85 better than 87%
91.5 better than 88%
1.17 better than 83%
54% of 241 duels better than 61%
39% of 36 situations better than 52%
Dust 239
41% better than 12%
0.84 better than 84%
88.0 better than 78%
1.16 better than 79%
55% of 115 duels better than 66%
24% of 21 situations better than 13%
Ancient33
64% better than 82%
0.87 better than 91%
92.1 better than 88%
1.23 better than 92%
49% of 89 duels better than 32%
53% of 15 situations better than 83%
Inferno21
57% better than 47%
0.77 better than 44%
87.0 better than 60%
1.12 better than 52%
57% of 63 duels better than 61%
14% of 7 situations better than 5%
Cache20
45% better than 16%
0.78 better than 47%
80.9 better than 33%
1.13 better than 55%
61% of 75 duels better than 80%
30% of 10 situations better than 29%
Nuke6
17% -
0.88 -
93.9 -
1.24-
33% of 12 duels -
0% of 1 situations -
Overpass4
50% -
0.80 -
82.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dominoshka plays

Across 205 matches Dominoshka averages K/R 0.83 and ADR 89.2; the rating across the 162 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 94 of 162 matches the rating was 1.10 or higher (58%), in 38 it was below 0.90. In 162 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. Dominoshka loses the most ELO on Inferno (−82 ELO, win rate 57%). Things go best on Ancient (+246 ELO, win rate 64%). Match no. 1 of the day goes best: 59% win rate, −14 ELO. Improved over the last three months: Win rate +15 pp, ELO +252. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, ADR at 88.5. Last 30 days: 51 matches, win rate 55%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.