Dom_50

Norfolk Island
On FACEIT since 2024 214 matches tracked 71 matches in 30 days
Last updated:

How does Dom_50 play?

Rating 0.91 (from 204 matches) K/R 0.64 ADR 73.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 204 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.7
Zeus kills1 in 214 matches
Knife kills 12 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 9%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 17x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.1, Win rate −8 pp, ELO −87

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
57 matches · 47% win rate
From match 5 of the day ±0 ELO
73 matches · 38% win rate
Between 12:00 and 18:00 +15 ELO, win rate 42%
On Sundays −30 ELO, win rate 37%

Dom_50 loses the most ELO on Dust 2: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 41%
0.64 better than 11%
72.8 better than 15%
0.94 better than 24%
51% of 277 duels right on the average
40% of 35 situations better than 56%
Dust 257
47% better than 38%
0.62 better than 6%
71.0 better than 9%
0.87 better than 8%
45% of 238 duels better than 20%
38% of 21 situations right on the average
Anubis49
51% better than 51%
0.71 better than 37%
78.4 better than 38%
1.01 better than 45%
49% of 216 duels better than 39%
35% of 23 situations better than 43%
Ancient33
42% better than 21%
0.60 better than 3%
73.4 better than 13%
0.83 better than 4%
52% of 182 duels better than 59%
25% of 20 situations better than 24%
Nuke14
57% -
0.63 -
69.7 -
0.89-
53% of 55 duels -
9% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dom_50 plays

Across 214 matches Dom_50 averages K/R 0.64 and ADR 73.5; the rating across the 204 rated matches is 0.91. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 9 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 48 of 204 matches the rating was 1.10 or higher (24%), in 99 it was below 0.90. In 114 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 0.96. Dom_50 loses the most ELO on Dust 2 (−30 ELO, win rate 47%). Things go best on Mirage (+30 ELO, win rate 48%). Match no. 4 of the day goes best: 65% win rate, +15 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −5.1, Win rate −8 pp, ELO −87. Unchanged in recent months: Headshots at 47%. Last 30 days: 71 matches, win rate 41%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.