DomC92

USA
88 matches tracked
Last updated:

How does DomC92 play?

Rating 0.89 (from 47 matches) K/R 0.67 ADR 74.8 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 34%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (42%).

Headshot rate 36%−6 pp · Ø 42% better than 20%
K/D 0.90−0.02 · Ø 0.92 better than 45%
Pistol kills per match 2.0
Knife kills 7 in 88 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so right on the average (2.0).

MVPs per match 2.00.0 · Ø 2.0 right on the average

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so right on the average (74%). Lower is better.

Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
Whether DomC92 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 88 before.

Kills per round (K/R)

0.63
JunJulAugSepOct

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%

DomC92 loses the most ELO in match 1 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 82%
0.64 better than 31%
70.7 better than 24%
0.96 better than 62%
31% of 45 duels better than 1%
40% of 10 situations better than 59%
Dust 222
50% right on the average
0.63 better than 26%
75.0 better than 45%
0.88-
44% of 50 duels better than 27%
25% of 4 situations better than 24%
Ancient17
47% better than 40%
0.68 better than 56%
77.6 better than 61%
0.80-
42% of 69 duels better than 26%
25% of 8 situations better than 22%
Nuke9
44% -
0.84 -
86.1 -
1.01-
72% of 18 duels -
50% of 4 situations -
Anubis8
50% -
0.65 -
73.4 -
0.79-
35% of 37 duels -
0% of 1 situations -
Inferno3
33% -
0.69 -
80.6 -
1.57-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DomC92 plays

Across 88 matches DomC92 averages K/R 0.67 and ADR 74.8; the rating across the 47 rated matches is 0.89. Most room to improve: Headshot rate at 36%, better than only 20% of level 3 players. Averages 14.9 kills per match with 36% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 10 of 47 matches the rating was 1.10 or higher (21%), in 23 it was below 0.90. DomC92 loses the most ELO in match 1 of the day (±0 ELO, win rate 32%). Things go best on Mirage (+28 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, −6 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.