Dolly8

Singapore
168 matches tracked 55 matches in 30 days
Last updated:

How does Dolly8 play?

Rating 0.92 (from 147 matches) K/R 0.68 ADR 75.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 0.93−0.04 · Ø 0.97 better than 41%
Pistol kills per match 1.5
Knife kills 5 in 168 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.2%−0.5 pp · Ø 12.7% better than 38%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 23%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 10x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 17%
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 29%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
ADR at 74.7
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.68 (at the start 0.72). Just below the average (0.70).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
37 matches · 43% win rate
Between 12:00 and 18:00 −51 ELO, win rate 40%
On Thursdays +51 ELO, win rate 30%

Dolly8 loses the most ELO on Mirage: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 65%
0.74 better than 70%
78.7 better than 53%
1.02 better than 68%
51% of 167 duels better than 59%
45% of 33 situations better than 73%
Mirage37
43% better than 27%
0.65 better than 25%
70.9 better than 17%
0.87 better than 19%
48% of 181 duels better than 43%
36% of 28 situations better than 45%
Ancient25
60% better than 81%
0.69 better than 43%
78.2 better than 48%
0.96 right on the average
52% of 118 duels better than 67%
42% of 12 situations better than 63%
Inferno19
37% better than 10%
0.61 better than 16%
69.0 better than 17%
0.77 better than 3%
47% of 90 duels better than 41%
50% of 8 situations better than 81%
Nuke18
44% better than 25%
0.72 right on the average
82.1 better than 66%
0.97 better than 44%
42% of 100 duels better than 13%
46% of 13 situations better than 67%
Anubis13
31% -
0.65 -
72.2 -
0.87-
42% of 38 duels -
31% of 13 situations -
Cache5
40% -
0.63 -
59.2 -
0.84-
39% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dolly8 plays

Across 168 matches Dolly8 averages K/R 0.68 and ADR 75.0; the rating across the 147 rated matches is 0.92. Most room to improve: Utility damage per round at 2.4, better than only 17% of level 5 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 36 of 147 matches the rating was 1.10 or higher (24%), in 76 it was below 0.90. In 147 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Dolly8 loses the most ELO on Mirage (−48 ELO, win rate 43%). Things go best in match 1 of the day (+51 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +51 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 74.7. Last 30 days: 55 matches, win rate 40%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.