Dokyzz2

USA
On FACEIT since 2023 97 matches tracked 34 matches in 30 days
Last updated:

How does Dokyzz2 play?

Rating 0.94 K/R 0.67 ADR 73.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 2x 4K, 0 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +316
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 73.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
44 matches · 66% win rate
On Tuesdays −53 ELO, win rate 29%

Dokyzz2 loses the most ELO on Mirage: −2 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 1.71 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
66% better than 91%
0.66 better than 14%
72.7 better than 13%
0.94 better than 20%
46% of 146 duels better than 21%
66% of 29 situations better than 97%
Dust 224
58% better than 72%
0.73 better than 43%
77.3 better than 32%
1.02 better than 42%
44% of 87 duels better than 15%
50% of 18 situations better than 81%
Nuke8
50% -
0.64 -
74.7 -
0.90-
48% of 27 duels -
50% of 10 situations -
Ancient6
67% -
0.70 -
76.8 -
1.01-
44% of 16 duels -
0% of 1 situations -
Anubis6
17% -
0.60 -
65.5 -
0.84-
45% of 11 duels -
0% of 2 situations -
Inferno6
0% -
0.63 -
72.0 -
0.87-
47% of 15 duels -
14% of 7 situations -
Cache3
0% -
0.52 -
54.4 -
0.64-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dokyzz2 plays

Across 97 matches Dokyzz2 averages K/R 0.67, ADR 73.4 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Mirage with a 66% win rate in 44 matches. In 29 of 97 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 54 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Dokyzz2 loses the most ELO on Mirage (−2 ELO, win rate 66%). Things go best on Dust 2 (+53 ELO, win rate 58%). From match no. 5 of the day on, things go best: 60% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +316. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 73.9. Last 30 days: 34 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.