DogPoopz

CO
225 matches tracked 38 matches in 30 days
ELO ▼ 92
2,240
30-day peak: 2,362
Rank NA ▼ 675 places
#3,670
CO #8 in CO
30 days · prev. #2,995 · best #2,995
Last updated:

How does DogPoopz play?

Rating 0.92 (from 160 matches) K/R 0.68 ADR 77.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 8%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 35%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 14%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 19x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 77.2, Headshots at 47%, Win rate at 48%, ELO at 2,294
▼ Got worse
Rating −0.17

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −85 ELO
31 matches · 35% win rate
On Ancient −82 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −198 ELO, win rate 38%
On Mondays +7 ELO, win rate 42%

DogPoopz loses the most ELO from match 5 of the day: −85 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 62%
0.62 better than 6%
72.5 better than 13%
0.87 better than 7%
41% of 273 duels better than 6%
24% of 17 situations better than 14%
Dust 252
44% better than 25%
0.72 better than 41%
82.5 better than 62%
0.99 better than 36%
50% of 221 duels better than 46%
30% of 23 situations better than 29%
Anubis33
55% better than 59%
0.72 better than 39%
81.8 better than 53%
0.96 better than 24%
47% of 148 duels better than 24%
53% of 15 situations better than 84%
Ancient29
41% better than 17%
0.64 better than 8%
74.8 better than 17%
0.79 better than 1%
41% of 122 duels better than 7%
11% of 9 situations better than 3%
Inferno19
58% better than 63%
0.75 better than 63%
85.3 better than 76%
1.02-
50% of 94 duels better than 41%
25% of 12 situations better than 24%
Cache14
36% -
0.70 -
79.9 -
0.95-
38% of 47 duels -
14% of 7 situations -
Nuke14
50% -
0.63 -
71.1 -
0.83-
47% of 60 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DogPoopz plays

Across 225 matches DogPoopz averages K/R 0.68 and ADR 77.9; the rating across the 160 rated matches is 0.92. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 48 of 160 matches the rating was 1.10 or higher (30%), in 85 it was below 0.90. In 146 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. DogPoopz loses the most ELO from match 5 of the day (−85 ELO, win rate 35%). Things go best on Dust 2 (+121 ELO, win rate 44%). Match no. 4 of the day goes best: 55% win rate, +57 ELO. Got weaker: Rating −0.17. Unchanged in recent months: K/R at 0.67, ADR at 77.2, Headshots at 47%, Win rate at 48%, ELO at 2,294. Last 30 days: 38 matches, win rate 45%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.