Dog2020

Denmark
On FACEIT since 2017 130 matches tracked
Last updated:

How does Dog2020 play?

Rating 0.97 K/R 0.68 ADR 73.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Knife kills 1 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 15x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Dog2020 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −105 ELO
35 matches · 51% win rate
On Dust 2 −85 ELO
21 matches · 33% win rate
On Mondays −61 ELO, win rate 43%

Dog2020 loses the most ELO on Inferno: −105 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
51% better than 41%
0.69 better than 23%
75.4 better than 19%
0.98 better than 23%
48% of 136 duels better than 21%
40% of 20 situations better than 56%
Anubis25
64% better than 83%
0.60 better than 2%
67.5 better than 2%
0.85 better than 3%
48% of 117 duels better than 31%
24% of 21 situations better than 16%
Dust 221
33% better than 4%
0.67 better than 17%
74.2 better than 17%
0.93 better than 15%
45% of 85 duels better than 18%
60% of 20 situations better than 94%
Cache17
71% -
0.72 -
75.9 -
1.04-
56% of 75 duels -
50% of 18 situations -
Nuke15
33% better than 3%
0.68 better than 14%
70.6 better than 5%
0.96 better than 20%
56% of 57 duels better than 67%
38% of 8 situations better than 45%
Mirage12
50% -
0.81 -
81.6 -
1.16-
57% of 49 duels -
50% of 10 situations -
Ancient3
67% -
0.70 -
69.6 -
1.15-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dog2020 plays

Across 130 matches Dog2020 averages K/R 0.68, ADR 73.4 and a rating of 0.97. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 47 of 130 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Dog2020 loses the most ELO on Inferno (−105 ELO, win rate 51%). Things go best from match 5 of the day (±0 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate. Last 30 days: 7 matches, win rate 29%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.