Dof9min

Ukraine
On FACEIT since 2016 273 matches tracked 71 matches in 30 days
ELO ▼ 74
2,127
30-day peak: 2,285
Rank EU
#172,171
Ukraine #9,022 in Ukraine
Last updated:

How does Dof9min play?

Rating 1.12 K/R 0.79 ADR 83.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.6
Knife kills 9 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 40x 4K, 5 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +9.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −534

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
30 matches · 33% win rate
On Dust 2 −56 ELO
58 matches · 45% win rate
Between 0:00 and 6:00 −79 ELO, win rate 33%
On Thursdays −72 ELO, win rate 33%

Dof9min loses the most ELO on Anubis: −87 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.39 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
42% better than 18%
0.77 better than 67%
81.5 better than 55%
1.10 better than 75%
61% of 446 duels better than 94%
44% of 106 situations better than 71%
Dust 258
45% better than 29%
0.80 better than 78%
86.3 better than 76%
1.16 better than 85%
62% of 254 duels better than 94%
35% of 62 situations better than 42%
Ancient42
48% better than 39%
0.80 better than 79%
85.8 better than 74%
1.14 better than 85%
69% of 147 duels better than 99%
27% of 33 situations better than 22%
Anubis30
33% better than 5%
0.76 better than 61%
79.1 better than 39%
1.06 better than 61%
56% of 117 duels better than 76%
32% of 37 situations better than 33%
Cache20
45% -
0.76 -
78.9 -
1.08-
55% of 84 duels -
30% of 20 situations -
Inferno18
61% better than 75%
0.85 better than 87%
88.9 better than 77%
1.22 better than 87%
56% of 75 duels better than 65%
42% of 19 situations better than 63%
Vertigo3
67% -
0.85 -
96.5 -
1.25-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dof9min plays

Across 273 matches Dof9min averages K/R 0.79, ADR 83.3 and a rating of 1.12. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 135 of 273 matches the rating was 1.10 or higher (49%), in 72 it was below 0.90. In 198 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: August 2026 at 1.26. Dof9min loses the most ELO on Anubis (−87 ELO, win rate 33%). Things go best on Mirage (+15 ELO, win rate 42%). Match no. 4 of the day goes best: 55% win rate, +7 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +9.7. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −534. Last 30 days: 71 matches, win rate 35%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.