Dodo7o

Turkey
FACEIT verified On FACEIT since 2019 200 matches tracked 38 matches in 30 days
Last updated:

How does Dodo7o play?

Rating 0.91 (from 136 matches) K/R 0.66 ADR 70.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 32%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Weakness
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.3 from the last 167
Knife kills 3 in 167 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 9.9%−3.5 pp · Ø 13.4% better than 1%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 1%
4Ks and aces 5x 4K, 1 ace in 89 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +14 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.27, ADR −10.9, Win rate −10 pp, ELO −157

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.59 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +137 ELO
51 matches · 51% win rate
On Wednesdays +136 ELO, win rate 47%

Dodo7o loses the most ELO in match 2 of the day: +137 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
60% better than 75%
0.65 better than 9%
70.8 better than 6%
0.93 better than 11%
52% of 236 duels right on the average
36% of 25 situations better than 44%
Mirage52
62% better than 84%
0.62 better than 4%
67.5 better than 2%
0.86 better than 3%
49% of 114 duels better than 30%
20% of 30 situations better than 7%
Anubis41
61% better than 75%
0.68 better than 17%
73.3 better than 10%
0.96 better than 19%
53% of 135 duels better than 55%
28% of 25 situations better than 24%
Cache6
17% -
0.55 -
67.3 -
0.79-
37% of 19 duels -
33% of 3 situations -
Inferno5
20% -
0.72 -
68.2 -
0.89-
38% of 8 duels -
0% of 4 situations -
Overpass3
33% -
0.56 -
65.5 -
0.68-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dodo7o plays

Across 200 matches Dodo7o averages K/R 0.66 and ADR 70.8; the rating across the 136 rated matches is 0.91. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 52 matches. In 39 of 136 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 89 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. Dodo7o loses the most ELO in match 2 of the day (+137 ELO, win rate 51%). Things go best on Dust 2 (+249 ELO, win rate 60%). Match no. 1 of the day goes best: 65% win rate, +232 ELO. Improved over the last three months: Headshots +14 pp. Got weaker: K/R −0.13, Rating −0.27, ADR −10.9, Win rate −10 pp, ELO −157. Last 30 days: 38 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.