Doc4Holliday

USA
On FACEIT since 2024 179 matches tracked 25 matches in 30 days
Last updated:

How does Doc4Holliday play?

Rating 0.99 (from 158 matches) K/R 0.73 ADR 80.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Rarely on the AWP.
EntryRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 96%
Opening duels won 49%+1 pp · Ø 48% better than 57%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.96+0.02 · Ø 0.94 better than 63%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.6%).

2K rounds 12.1%−0.3 pp · Ø 12.4% better than 42%
3K rounds 4.3%+0.7 pp · Ø 3.6% better than 84%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 20x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.23).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 2.5−1.1 · Ø 3.6 better than 20%
Enemies flashed per round 0.61+0.38 · Ø 0.23 better than 98%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, Win rate at 45%
▼ Got worse
Rating −0.05, ADR −4.3, ELO −245

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Slightly above the average (0.69).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
62 matches · 52% win rate
In match 4 of the day +36 ELO
23 matches · 17% win rate
On Tuesdays −41 ELO, win rate 35%

Doc4Holliday loses the most ELO on Dust 2: −87 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
52% better than 62%
0.74 better than 77%
80.6 better than 70%
1.03 better than 79%
47% of 353 duels better than 44%
55% of 22 situations better than 89%
Mirage37
35% better than 11%
0.70 better than 54%
77.0 better than 49%
0.96 right on the average
50% of 224 duels better than 60%
50% of 14 situations better than 82%
Ancient23
52% better than 53%
0.80 better than 92%
90.2 better than 97%
1.11 better than 93%
53% of 137 duels better than 78%
83% of 6 situations better than 99%
Inferno18
56% better than 70%
0.67 better than 45%
69.7 better than 19%
1.02 better than 73%
48% of 85 duels better than 46%
0% of 6 situations better than 2%
Anubis16
56% better than 68%
0.76 better than 82%
85.7 better than 87%
0.95-
62% of 114 duels better than 97%
17% of 6 situations better than 8%
Nuke11
27% -
0.62 -
69.3 -
0.75-
37% of 67 duels -
0% of 5 situations -
Cache9
22% -
0.71 -
85.1 -
0.89-
48% of 64 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Doc4Holliday plays

Across 179 matches Doc4Holliday averages K/R 0.73 and ADR 80.0; the rating across the 158 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%, better than 96% of level 4 players. Most room to improve: Utility damage per round at 2.5, better than only 20% of level 4 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 61 of 158 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 121 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Doc4Holliday loses the most ELO on Dust 2 (−87 ELO, win rate 52%). Things go best on Ancient (+60 ELO, win rate 52%). Match no. 1 of the day goes best: 51% win rate, −19 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, ADR −4.3, ELO −245. Unchanged in recent months: K/R at 0.72, Win rate at 45%. Last 30 days: 25 matches, win rate 52%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.