Dobryacc

Ukraine
On FACEIT since 2015 298 matches tracked 81 matches in 30 days
ELO ▲ 152
3,072
30-day peak: 3,167
Rank EU ▼ 1,966 places
#6,130
Ukraine #360 in Ukraine
30 days · prev. #4,164 · best #2,971
Last updated:

How does Dobryacc play?

Rating 1.19 K/R 0.82 ADR 88.9 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 298 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 2.7
Knife kills 2 in 298 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 40x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +6 pp
= Stayed the same
ADR at 89.4, Headshots at 46%
▼ Got worse
ELO −175

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −115 ELO
48 matches · 46% win rate
In match 3 of the day −58 ELO
54 matches · 46% win rate
On Fridays −118 ELO, win rate 46%

Dobryacc loses the most ELO from match 5 of the day: −115 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
58% better than 62%
0.84 better than 82%
91.1 better than 86%
1.24 better than 89%
61% of 274 duels better than 87%
40% of 73 situations right on the average
Anubis62
53% better than 43%
0.80 better than 72%
86.1 better than 72%
1.13 better than 71%
56% of 196 duels better than 70%
55% of 44 situations better than 85%
Mirage61
51% better than 33%
0.80 better than 67%
86.7 better than 71%
1.15 better than 75%
56% of 193 duels better than 70%
51% of 35 situations better than 85%
Ancient48
50% better than 31%
0.81 better than 74%
88.2 better than 78%
1.14 better than 75%
59% of 170 duels better than 84%
33% of 45 situations better than 35%
Nuke20
55% better than 40%
0.89 better than 90%
91.1 better than 85%
1.28 better than 91%
57% of 46 duels better than 69%
53% of 15 situations better than 80%
Cache14
64% -
0.87 -
94.3 -
1.27-
64% of 45 duels -
44% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dobryacc plays

Across 298 matches Dobryacc averages K/R 0.82, ADR 88.9 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 183 of 298 matches the rating was 1.10 or higher (61%), in 52 it was below 0.90. In 226 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Dobryacc loses the most ELO from match 5 of the day (−115 ELO, win rate 46%). Things go best in match 2 of the day (+318 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +318 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +6 pp. Got weaker: ELO −175. Unchanged in recent months: ADR at 89.4, Headshots at 46%. Last 30 days: 81 matches, win rate 58%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.