DoNkEyKoNg

Germany
On FACEIT since 2015 75 matches tracked 22 matches in 30 days
ELO ▲ 40
2,052
30-day peak: 2,052
Rank EU
#208,075
Germany #5,587 in Germany
Last updated:

How does DoNkEyKoNg play?

Rating 1.09 (from 41 matches) K/R 0.79 ADR 95.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.0
Knife kills 5 in 75 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 9x 4K, 3 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

11.2 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 11.2+7.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.79, ADR at 96.2
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
25 matches · 64% win rate
Between 12:00 and 18:00 −51 ELO, win rate 44%

DoNkEyKoNg loses the most ELO on Ancient: −29 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.01 · Cache
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
64% better than 85%
0.80 better than 77%
96.8 better than 97%
1.12-
47% of 57 duels better than 26%
0% of 3 situations better than 1%
Anubis14
50% -
0.80 -
92.1 -
1.14-
53% of 43 duels -
50% of 4 situations -
Inferno14
43% -
0.81 -
101.9 -
1.01-
42% of 48 duels -
0% of 3 situations -
Mirage7
43% -
0.65 -
79.5 -
1.10-
30% of 10 duels -
100% of 1 situations -
Cache6
83% -
0.83 -
98.4 -
1.18-
68% of 28 duels -
-
Nuke5
60% -
0.82 -
95.5 -
1.05-
50% of 10 duels -
100% of 1 situations -
Dust 23
33% -
0.72 -
91.3 -
0.97-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DoNkEyKoNg plays

Across 75 matches DoNkEyKoNg averages K/R 0.79 and ADR 95.2; the rating across the 41 rated matches is 1.09. Biggest strength: Utility damage per round at 11.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 13 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. DoNkEyKoNg loses the most ELO on Ancient (−29 ELO, win rate 64%). Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, ADR at 96.2. Last 30 days: 22 matches, win rate 55%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.