DoNkEy-

Greece
On FACEIT since 2014 335 matches tracked 114 matches in 30 days
ELO ▲ 2
3,174
30-day peak: 3,332
Rank EU ▼ 1,993 places
#3,889
Greece #11 in Greece
30 days · prev. #1,896 · best #1,761
Last updated:

How does DoNkEy- play?

Rating 1.19 K/R 0.81 ADR 82.6 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 335 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (53%).

Headshot rate 35%−18 pp · Ø 53% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.30+0.23 · Ø 1.07 better than 94%
Pistol kills per match 2.9
Knife kills 2 in 335 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 49x 4K, 5 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 16%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 85%
Deaths per round 62%−8 pp · Ø 70% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.5, Win rate +3 pp
= Stayed the same
K/R at 0.81, Rating at 1.19, Headshots at 35%, ELO at 3,177
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −286 ELO
122 matches · 48% win rate
On Mirage −79 ELO
115 matches · 49% win rate
On Wednesdays −195 ELO, win rate 45%

DoNkEy- loses the most ELO from match 5 of the day: −286 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.36 · Cache
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
49% better than 25%
0.80 better than 67%
81.2 better than 44%
1.16 better than 77%
60% of 510 duels better than 87%
34% of 86 situations better than 36%
Dust 2102
60% better than 69%
0.86 better than 87%
89.9 better than 82%
1.27 better than 92%
66% of 515 duels better than 96%
43% of 86 situations better than 60%
Cache42
60% better than 55%
0.85 better than 76%
82.3 better than 35%
1.29 better than 91%
61% of 171 duels better than 81%
35% of 26 situations better than 43%
Ancient38
45% better than 18%
0.75 better than 45%
76.8 better than 22%
1.09 better than 60%
59% of 128 duels better than 84%
46% of 37 situations better than 72%
Nuke19
42% better than 10%
0.74 better than 35%
77.6 better than 25%
1.09 better than 53%
53% of 55 duels right on the average
26% of 27 situations better than 20%
Anubis12
50% -
0.66 -
65.0 -
0.98-
58% of 45 duels -
33% of 9 situations -
Inferno7
71% -
0.64 -
72.1 -
0.98-
40% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoNkEy- plays

Across 335 matches DoNkEy- averages K/R 0.81, ADR 82.6 and a rating of 1.19. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 35% headshots. The strongest map is Cache with a 60% win rate in 42 matches. In 204 of 335 matches the rating was 1.10 or higher (61%), in 69 it was below 0.90. In 270 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: September 2026 at 1.21. DoNkEy- loses the most ELO from match 5 of the day (−286 ELO, win rate 48%). Things go best in match 2 of the day (+67 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, −50 ELO. Improved over the last three months: ADR +4.5, Win rate +3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.19, Headshots at 35%, ELO at 3,177. Last 30 days: 114 matches, win rate 54%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.