DoNcze

Czech Republic
On FACEIT since 2015 315 matches tracked 81 matches in 30 days
ELO ▼ 26
3,178
30-day peak: 3,209
Rank EU ▲ 301 places
#4,049
Czech Republic #48 in Czech Republic
30 days · prev. #4,350 · best #3,895
Last updated:

How does DoNcze play?

Rating 1.02 K/R 0.75 ADR 83.4 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 315 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 3%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.6
Knife kills 9 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 53x 4K, 6 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 16%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +173
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 83.3, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −150 ELO
44 matches · 48% win rate
In match 1 of the day −88 ELO
71 matches · 44% win rate
On Mondays −148 ELO, win rate 39%

DoNcze loses the most ELO on Nuke: −150 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.12 · Cache
  3. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
51% better than 33%
0.76 right on the average
83.3 better than 55%
1.02 better than 34%
49% of 767 duels better than 28%
42% of 45 situations better than 60%
Anubis62
56% right on the average
0.78 better than 62%
87.1 better than 76%
1.07 better than 52%
52% of 331 duels better than 46%
32% of 22 situations better than 32%
Nuke44
48% better than 23%
0.73 better than 32%
81.3 better than 45%
0.99 better than 21%
47% of 225 duels better than 18%
47% of 15 situations better than 67%
Inferno33
67% better than 67%
0.81 better than 61%
88.7 better than 65%
1.11 better than 45%
58% of 164 duels better than 58%
30% of 10 situations better than 30%
Cache26
46% better than 12%
0.69 better than 12%
77.8 better than 18%
0.92 better than 4%
45% of 177 duels better than 10%
100% of 4 situations better than 99%
Ancient10
20% -
0.63 -
70.6 -
0.84-
33% of 61 duels -
29% of 7 situations -
Dust 25
60% -
0.67 -
78.9 -
0.95-
48% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoNcze plays

Across 315 matches DoNcze averages K/R 0.75, ADR 83.4 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Inferno with a 67% win rate in 33 matches. In 125 of 315 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 254 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: September 2026 at 1.06. DoNcze loses the most ELO on Nuke (−150 ELO, win rate 48%). Things go best in match 3 of the day (+154 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +154 ELO. Improved over the last three months: Win rate +5 pp, ELO +173. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 83.3, Headshots at 59%. Last 30 days: 81 matches, win rate 51%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.