DoMINeO

Pakistan
143 matches tracked 23 matches in 30 days
Last updated:

How does DoMINeO play?

Rating 0.91 K/R 0.66 ADR 76.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 1.8
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 4x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +85
= Stayed the same
ADR at 74.8, Headshots at 42%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −76 ELO
58 matches · 38% win rate
On Ancient −43 ELO
24 matches · 38% win rate
On Saturdays −76 ELO, win rate 29%

DoMINeO loses the most ELO from match 5 of the day: −76 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 43%
0.67 better than 23%
76.0 better than 30%
0.92 better than 20%
46% of 156 duels better than 26%
42% of 24 situations better than 63%
Mirage31
52% better than 54%
0.70 better than 37%
78.4 better than 43%
1.00 better than 47%
48% of 124 duels better than 37%
58% of 24 situations better than 91%
Ancient24
38% better than 11%
0.66 better than 13%
76.4 better than 25%
0.88 better than 8%
42% of 142 duels better than 8%
39% of 18 situations better than 52%
Anubis23
57% better than 67%
0.64 better than 11%
75.2 better than 24%
0.87 better than 8%
42% of 91 duels better than 9%
36% of 14 situations better than 47%
Inferno16
31% better than 4%
0.60 better than 4%
71.4 better than 8%
0.81 better than 2%
43% of 87 duels better than 13%
38% of 8 situations right on the average
Cache9
44% -
0.66 -
81.7 -
0.93-
49% of 55 duels -
33% of 6 situations -
Nuke5
40% -
0.66 -
80.5 -
0.88-
45% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoMINeO plays

Across 143 matches DoMINeO averages K/R 0.66, ADR 76.5 and a rating of 0.91. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 36 of 143 matches the rating was 1.10 or higher (25%), in 72 it was below 0.90. In 44 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. DoMINeO loses the most ELO from match 5 of the day (−76 ELO, win rate 38%). Things go best on Dust 2 (+33 ELO, win rate 49%). Match no. 2 of the day goes best: 55% win rate, −33 ELO. Improved over the last three months: ELO +85. Got weaker: K/R −0.04, Rating −0.08, Win rate −7 pp. Unchanged in recent months: ADR at 74.8, Headshots at 42%. Last 30 days: 23 matches, win rate 48%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.