DoLm1_7
Name history of DoLm1_7
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11. Last 3 months: 1.05 (at the start 0.99). Slightly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 83.9. Last 3 months: 78.8 (at the start 75.6). Just below the average (80.4).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 55% (at the start 48%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 52% (at the start 60%). Clearly above the average (49%).
Best month: September 2026 with 2,106.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DoLm1_7 loses the most ELO on Ancient: −46 ELO, 65% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.30 · Mirage
- Most kills in a match: 39 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How DoLm1_7 plays
Across 183 matches DoLm1_7 averages K/R 0.74, ADR 78.5 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 78 of 183 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 159 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. DoLm1_7 loses the most ELO on Ancient (−46 ELO, win rate 65%). Things go best on Anubis (+119 ELO, win rate 50%). Match no. 2 of the day goes best: 66% win rate, +67 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +7 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: ADR at 78.8. Last 30 days: 43 matches, win rate 56%, net ELO +89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.