DoDow

Belgium
128 matches tracked 25 matches in 30 days
Last updated:

How does DoDow play?

Rating 0.91 K/R 0.66 ADR 71.2 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 2%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.17, ADR −6.1, Headshots −2 pp, Win rate −18 pp, ELO −125

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
50 matches · 44% win rate
On Inferno −18 ELO
25 matches · 76% win rate
Between 12:00 and 18:00 +107 ELO, win rate 48%

DoDow loses the most ELO in match 1 of the day: −84 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.51 · Anubis
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 28%
0.71 better than 43%
76.0 better than 30%
0.99 better than 43%
51% of 102 duels better than 54%
9% of 23 situations better than 2%
Inferno25
76% better than 98%
0.65 better than 19%
69.6 better than 8%
0.96 better than 34%
52% of 75 duels better than 58%
30% of 10 situations better than 31%
Mirage16
50% right on the average
0.60 better than 4%
70.2 better than 9%
0.79 better than 2%
48% of 52 duels better than 36%
40% of 10 situations better than 56%
Anubis15
47% better than 40%
0.71 better than 42%
74.1 better than 20%
0.94 better than 24%
49% of 55 duels better than 42%
0% of 5 situations better than 1%
Cache14
79% -
0.54 -
59.4 -
0.79-
51% of 35 duels -
50% of 2 situations -
Nuke12
33% -
0.65 -
73.4 -
0.90-
46% of 46 duels -
22% of 9 situations -
Ancient6
50% -
0.66 -
70.4 -
0.88-
40% of 15 duels -
33% of 3 situations -
Vertigo3
0% -
0.73 -
72.5 -
0.96-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoDow plays

Across 128 matches DoDow averages K/R 0.66, ADR 71.2 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 8 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 32 of 128 matches the rating was 1.10 or higher (25%), in 60 it was below 0.90. In 99 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. DoDow loses the most ELO in match 1 of the day (−84 ELO, win rate 44%). Things go best in match 3 of the day (+29 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +29 ELO. Got weaker: K/R −0.09, Rating −0.17, ADR −6.1, Headshots −2 pp, Win rate −18 pp, ELO −125. Last 30 days: 25 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.