Dnun

Mongolia
87 matches tracked
ELO
1,919
Peak across the last 87 matches: 1,969
Rank SEA ▼ 2,031 places
#7,845
30 days · prev. #5,814 · best #5,814
Last updated:

How does Dnun play?

Rating 1.12 K/R 0.79 ADR 85.5 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.2
Knife kills 2 in 87 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 26x 4K, 4 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Dnun is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
21 matches · 43% win rate
On Mirage −21 ELO
29 matches · 55% win rate

Dnun loses the most ELO on Dust 2: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.53 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 65%
0.76 better than 68%
85.0 better than 76%
1.06 better than 68%
51% of 138 duels better than 55%
59% of 22 situations better than 92%
Dust 221
43% better than 26%
0.83 better than 89%
86.9 better than 83%
1.19 better than 92%
54% of 99 duels better than 71%
47% of 17 situations better than 75%
Cache9
33% -
0.75 -
79.7 -
1.07-
44% of 43 duels -
20% of 5 situations -
Anubis8
38% -
0.76 -
84.5 -
1.07-
46% of 35 duels -
33% of 3 situations -
Inferno8
75% -
0.76 -
81.8 -
1.06-
50% of 40 duels -
50% of 8 situations -
Ancient5
40% -
0.84 -
85.4 -
1.21-
75% of 16 duels -
-
Vertigo4
50% -
0.98 -
104.4 -
1.34-
58% of 26 duels -
33% of 3 situations -
Nuke3
67% -
0.89 -
86.8 -
1.27-
54% of 13 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dnun plays

Across 87 matches Dnun averages K/R 0.79, ADR 85.5 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 9 players. Averages 17.2 kills per match with 54% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 41 of 87 matches the rating was 1.10 or higher (47%), in 31 it was below 0.90. In 80 matches with detailed stats: 26 4Ks and 4 aces. Dnun loses the most ELO on Dust 2 (−28 ELO, win rate 43%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.