DnJ-

Russia
On FACEIT since 2022 166 matches tracked 26 matches in 30 days
Last updated:

How does DnJ- play?

Rating 1.00 K/R 0.71 ADR 81.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 8x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.69+0.39 · Ø 0.30 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%, ELO at 2,502
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.8, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +24 ELO
23 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 37%

DnJ- loses the most ELO in match 4 of the day: +24 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.07 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 44%
0.71 better than 32%
81.1 better than 49%
1.00 better than 34%
50% of 194 duels better than 39%
30% of 44 situations better than 23%
Dust 246
48% better than 34%
0.68 better than 20%
79.8 better than 42%
0.96 better than 20%
48% of 172 duels better than 29%
32% of 19 situations better than 32%
Ancient24
46% better than 27%
0.71 better than 28%
80.0 better than 36%
0.99 better than 31%
39% of 111 duels better than 2%
33% of 15 situations better than 37%
Anubis18
61% better than 77%
0.68 better than 17%
80.5 better than 44%
0.94 better than 16%
47% of 62 duels better than 22%
50% of 10 situations better than 77%
Cache8
75% -
0.90 -
90.8 -
1.30-
55% of 29 duels -
17% of 6 situations -
Nuke8
50% -
0.65 -
75.8 -
0.89-
52% of 29 duels -
33% of 3 situations -
Inferno5
20% -
0.84 -
88.7 -
1.16-
59% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DnJ- plays

Across 166 matches DnJ- averages K/R 0.71, ADR 81.0 and a rating of 1.00. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 62 of 166 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 86 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. DnJ- loses the most ELO in match 4 of the day (+24 ELO, win rate 35%). Things go best on Dust 2 (+74 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate, +25 ELO. Got weaker: K/R −0.06, Rating −0.11, ADR −6.8, Win rate −6 pp. Unchanged in recent months: Headshots at 59%, ELO at 2,502. Last 30 days: 26 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.