Dmmy

USA
110 matches tracked 30 matches in 30 days
ELO
1,862
Peak across the last 110 matches: 1,894
Rank NA ▼ 762 places
#10,499
30 days · prev. #9,737 · best #9,737
Last updated:

How does Dmmy play?

Rating 1.04 K/R 0.75 ADR 81.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.6
Knife kills 3 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 16x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether Dmmy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.87
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
35 matches · 51% win rate
Between 18:00 and 24:00 +27 ELO, win rate 46%

Dmmy loses the most ELO on Dust 2: −19 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 54%
0.71 better than 40%
78.2 better than 41%
1.01 better than 48%
49% of 127 duels better than 41%
38% of 24 situations right on the average
Mirage27
41% better than 18%
0.76 better than 64%
82.3 better than 62%
1.04 better than 60%
53% of 156 duels better than 65%
29% of 21 situations better than 24%
Anubis13
54% -
0.77 -
82.1 -
1.09-
60% of 65 duels -
40% of 10 situations -
Cache13
77% -
0.77 -
82.0 -
1.05-
64% of 56 duels -
55% of 11 situations -
Ancient12
58% -
0.78 -
87.6 -
1.08-
65% of 48 duels -
56% of 9 situations -
Inferno8
63% -
0.69 -
82.8 -
0.94-
45% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dmmy plays

Across 110 matches Dmmy averages K/R 0.75, ADR 81.7 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 43 of 110 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. Dmmy loses the most ELO on Dust 2 (−19 ELO, win rate 51%). Things go best on Mirage (+27 ELO, win rate 41%). Match no. 2 of the day goes best: 59% win rate, +26 ELO. Last 30 days: 30 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.