DlCK

Australia
On FACEIT since 2025 117 matches tracked 66 matches in 30 days
ELO ▲ 286
2,072
30-day peak: 2,072
Rank OCE ▲ 259 places
#1,012
Australia #577 in Australia
30 days · prev. #1,271 · best #1,012
Last updated:

How does DlCK play?

Rating 1.11 (from 96 matches) K/R 0.80 ADR 83.1 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 68%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 15x 4K, 1 ace in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.21, ADR −4.5, Headshots −13 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −46 ELO
22 matches · 45% win rate
On Dust 2 −45 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −91 ELO, win rate 45%

DlCK loses the most ELO in match 3 of the day: −46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
62% better than 86%
0.82 better than 84%
83.2 better than 65%
1.14 better than 84%
54% of 172 duels better than 68%
36% of 14 situations better than 46%
Dust 226
38% better than 10%
0.83 better than 89%
85.3 better than 75%
1.16 better than 89%
57% of 88 duels better than 83%
14% of 7 situations better than 5%
Ancient11
55% -
0.73 -
80.9 -
0.97-
44% of 45 duels -
38% of 8 situations -
Nuke11
55% -
0.77 -
76.7 -
1.03-
53% of 53 duels -
33% of 6 situations -
Anubis10
40% -
0.74 -
77.1 -
0.98-
59% of 29 duels -
60% of 5 situations -
Inferno8
38% -
0.85 -
92.0 -
1.18-
62% of 26 duels -
40% of 5 situations -
Cache5
100% -
0.92 -
96.2 -
1.41-
74% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DlCK plays

Across 117 matches DlCK averages K/R 0.80 and ADR 83.1; the rating across the 96 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 45 matches. In 47 of 96 matches the rating was 1.10 or higher (49%), in 24 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. DlCK loses the most ELO in match 3 of the day (−46 ELO, win rate 45%). Things go best in match 2 of the day (−45 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −45 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.09, Rating −0.21, ADR −4.5, Headshots −13 pp. Last 30 days: 66 matches, win rate 55%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.