Djeki_229

Ukraine
On FACEIT since 2023 253 matches tracked 90 matches in 30 days
ELO ▼ 96
2,497
30-day peak: 2,644
Rank EU
#53,822
Ukraine #2,225 in Ukraine
Last updated:

How does Djeki_229 play?

Rating 1.06 K/R 0.72 ADR 76.1 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 253 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (11%).

Rounds with first kill 4%−7 pp · Ø 11% better than 1%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 18%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Knife kills 2 in 253 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 37x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +308
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.15, Rating −0.22, ADR −12.7, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.71 (at the start 0.86). Slightly below the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
65 matches · 43% win rate
On Cache −22 ELO
22 matches · 32% win rate
Between 6:00 and 12:00 −1 ELO, win rate 33%
On Mondays −110 ELO, win rate 32%

Djeki_229 loses the most ELO on Dust 2: −85 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
43% better than 19%
0.73 better than 44%
75.5 better than 21%
1.08 better than 63%
45% of 121 duels better than 18%
26% of 61 situations better than 19%
Mirage61
52% right on the average
0.70 better than 29%
75.6 better than 23%
1.02 better than 45%
50% of 123 duels better than 41%
30% of 50 situations better than 27%
Anubis27
63% better than 81%
0.75 better than 53%
75.7 better than 20%
1.09 better than 66%
58% of 50 duels better than 83%
36% of 36 situations better than 42%
Inferno26
54% better than 54%
0.70 better than 23%
75.6 better than 16%
1.07 right on the average
48% of 46 duels better than 25%
39% of 23 situations better than 54%
Ancient24
54% better than 56%
0.74 better than 46%
74.8 better than 17%
1.09 better than 68%
45% of 47 duels better than 19%
50% of 34 situations better than 80%
Nuke24
46% better than 22%
0.72 better than 28%
78.2 better than 31%
1.00 better than 28%
46% of 52 duels better than 17%
35% of 23 situations better than 43%
Cache22
32% -
0.75 -
78.2 -
1.08-
52% of 33 duels -
26% of 23 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Djeki_229 plays

Across 253 matches Djeki_229 averages K/R 0.72, ADR 76.1 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 111 of 253 matches the rating was 1.10 or higher (44%), in 82 it was below 0.90. In 232 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. Djeki_229 loses the most ELO on Dust 2 (−85 ELO, win rate 43%). Things go best on Nuke (+50 ELO, win rate 46%). Match no. 4 of the day goes best: 54% win rate. Improved over the last three months: ELO +308. Got weaker: K/R −0.15, Rating −0.22, ADR −12.7, Headshots −6 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 90 matches, win rate 47%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.