Dj_Well
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Weakness0.89 K/D and so clearly below the average (1.00).
Impact
Weakness1.4 MVPs per match and so well below the average (2.2).
Utility and deaths
Strength50% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.60. Last 3 months: 0.57 (at the start 0.60). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.89). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 71.6. Last 3 months: 65.1 (at the start 71.6). Well below the average (79.4).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 39% (at the start 43%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 46% (at the start 65%). Clearly below the average (50%).
Best month: August 2026 with 1,502. Last 3 months: 1,479 (at the start 1,235).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 58%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dj_Well loses the most ELO on Mirage: −27 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 23 · Mirage
- Highest rating in a match: 1.67 · Mirage
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dj_Well plays
Across 77 matches Dj_Well averages K/R 0.58, ADR 67.1 and a rating of 0.87. Biggest strength: Utility hit rate at 50%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 8 players. Averages 12.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 15 of 77 matches the rating was 1.10 or higher (19%), in 46 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. Dj_Well loses the most ELO on Mirage (−27 ELO, win rate 42%). Things go best on Dust 2 (+51 ELO, win rate 62%). Improved over the last three months: ELO +244. Got weaker: ADR −6.5, Headshots −4 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.57, Rating at 0.87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.