Dj-dd
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so right on the average (45%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Best month: August 2026 with 0.70.
Rating, 1.00 is an average match
Best month: August 2026 with 1.01.
Damage per round (ADR)
Best month: August 2026 with 78.1.
Share of headshot kills
Best month: September 2026 with 47%.
Matches won (win rate)
Best month: September 2026 with 52%.
Best month: September 2026 with 1,776.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 352 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dj-dd loses the most ELO on Ancient: −82 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Dust 2
- Longest win streak: 10 wins in a row · Anubis
- Most kills in a match: 53 · Mirage
Maps in detail
from the last 352 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dj-dd plays
Across 352 matches Dj-dd averages K/R 0.67, ADR 75.0 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 110 of 352 matches the rating was 1.10 or higher (31%), in 150 it was below 0.90. In 352 matches with detailed stats: 48 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Dj-dd loses the most ELO on Ancient (−82 ELO, win rate 46%). Things go best on Dust 2 (+132 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +70 ELO. Last 30 days: 87 matches, win rate 51%, net ELO +172.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.