Dizmi6

France
On FACEIT since 2022 321 matches tracked 185 matches in 30 days
Last updated:

How does Dizmi6 play?

Rating 1.11 K/R 0.80 ADR 87.1 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 321 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 2.6
Knife kills 6 in 321 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 86x 4K, 6 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Dizmi6 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 321 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
22 matches · 59% win rate
In match 3 of the day −25 ELO
41 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 47%
On Saturdays −50 ELO, win rate 36%

Dizmi6 loses the most ELO on Cache: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 68%
0.81 better than 77%
86.8 better than 75%
1.13 better than 76%
52% of 439 duels right on the average
37% of 71 situations better than 43%
Dust 277
49% better than 36%
0.76 better than 57%
84.0 better than 63%
1.06 better than 54%
54% of 352 duels better than 61%
29% of 35 situations better than 24%
Anubis46
43% better than 20%
0.78 better than 66%
87.7 better than 81%
1.07 better than 57%
50% of 245 duels better than 36%
50% of 30 situations better than 77%
Ancient37
68% better than 92%
0.89 better than 94%
95.8 better than 94%
1.25 better than 94%
57% of 162 duels better than 75%
43% of 23 situations better than 63%
Cache22
59% -
0.82 -
87.3 -
1.13-
54% of 96 duels -
44% of 18 situations -
Inferno15
67% better than 81%
0.74 better than 38%
85.5 better than 55%
1.02 better than 27%
53% of 55 duels better than 37%
50% of 10 situations better than 76%
Nuke13
46% -
0.78 -
83.9 -
1.04-
35% of 55 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dizmi6 plays

Across 321 matches Dizmi6 averages K/R 0.80, ADR 87.1 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.1, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Ancient with a 68% win rate in 37 matches. In 159 of 321 matches the rating was 1.10 or higher (50%), in 89 it was below 0.90. In 321 matches with detailed stats: 86 4Ks and 6 aces. Best month by rating: August 2026 at 1.31. Dizmi6 loses the most ELO on Cache (−25 ELO, win rate 59%). Things go best on Dust 2 (+49 ELO, win rate 49%). Match no. 4 of the day goes best: 72% win rate. Last 30 days: 185 matches, win rate 52%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.