Diz-raki

Russia
On FACEIT since 2020 129 matches tracked 15 matches in 30 days
ELO ▲ 5
2,399
30-day peak: 2,417
Rank EU
#73,592
Russia #20,906 in Russia
Last updated:
Next update possible in 25m 17s

How does Diz-raki play?

Rating 0.99 (from 109 matches) K/R 0.67 ADR 77.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 3x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.5, ELO +202
= Stayed the same
Headshots at 56%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −30 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.81 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 44%
0.62 better than 5%
73.9 better than 17%
0.91 better than 11%
47% of 85 duels better than 25%
17% of 18 situations better than 6%
Dust 233
70% better than 96%
0.74 right on the average
81.3 better than 51%
1.07 better than 60%
56% of 95 duels better than 73%
23% of 13 situations better than 15%
Anubis15
67% better than 90%
0.68 better than 17%
77.2 better than 26%
1.05-
48% of 33 duels better than 26%
0% of 5 situations better than 1%
Ancient14
43% -
0.63 -
75.1 -
0.92-
36% of 25 duels -
44% of 9 situations -
Nuke11
36% -
0.70 -
76.0 -
1.03-
44% of 32 duels -
50% of 6 situations -
Inferno8
50% -
0.68 -
81.7 -
1.05-
56% of 18 duels -
63% of 8 situations -
Cache4
25% -
0.62 -
75.4 -
0.89-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Diz-raki plays

Across 129 matches Diz-raki averages K/R 0.67 and ADR 77.0; the rating across the 109 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 70% win rate in 33 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 38 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Things go best on Dust 2 (+39 ELO, win rate 70%). Match no. 2 of the day goes best: 59% win rate, +42 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.5, ELO +202. Unchanged in recent months: Headshots at 56%, Win rate at 55%. Last 30 days: 15 matches, win rate 53%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.