DixBhopExe

Japan
On FACEIT since 2019 327 matches tracked 67 matches in 30 days
ELO ▲ 164
3,000
30-day peak: 3,000
Rank EU ▲ 1,078 places
#8,382
Japan #163 in Japan
30 days · prev. #9,460 · best #8,382
Last updated:
Next update possible in 18m 14s

How does DixBhopExe play?

Rating 1.11 K/R 0.80 ADR 84.9 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 327 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.1
Knife kills 8 in 327 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 47x 4K, 7 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 84.9
▼ Got worse
Headshots −2 pp, Win rate −17 pp, ELO −143

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
160 matches · 51% win rate
On Dust 2 −12 ELO
64 matches · 41% win rate
Between 18:00 and 24:00 −12 ELO, win rate 42%
On Fridays ±0 ELO, win rate 41%

DixBhopExe loses the most ELO on Mirage: −26 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
51% better than 33%
0.79 better than 63%
84.1 better than 59%
1.11 better than 64%
54% of 774 duels better than 58%
41% of 100 situations better than 57%
Dust 264
41% better than 10%
0.81 better than 73%
84.7 better than 63%
1.12 better than 64%
55% of 361 duels better than 63%
49% of 35 situations better than 74%
Ancient37
57% better than 55%
0.79 better than 66%
86.7 better than 72%
1.10 better than 63%
47% of 174 duels better than 19%
20% of 20 situations better than 10%
Anubis24
50% better than 32%
0.81 better than 75%
86.9 better than 76%
1.13 better than 71%
57% of 133 duels better than 75%
50% of 12 situations better than 76%
Nuke18
61% better than 61%
0.81 better than 69%
85.8 better than 65%
1.16 better than 73%
60% of 77 duels better than 80%
36% of 11 situations better than 39%
Cache13
85% -
0.83 -
85.3 -
1.13-
60% of 60 duels -
60% of 10 situations -
Inferno11
45% -
0.75 -
83.9 -
1.06-
47% of 53 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DixBhopExe plays

Across 327 matches DixBhopExe averages K/R 0.80, ADR 84.9 and a rating of 1.11. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 164 of 327 matches the rating was 1.10 or higher (50%), in 88 it was below 0.90. In 261 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.13. DixBhopExe loses the most ELO on Mirage (−26 ELO, win rate 51%). Things go best on Ancient (+29 ELO, win rate 57%). Got weaker: Headshots −2 pp, Win rate −17 pp, ELO −143. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 84.9. Last 30 days: 67 matches, win rate 45%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.