Disaronno

Finland
On FACEIT since 2020 284 matches tracked 82 matches in 30 days
ELO ▲ 194
2,363
30-day peak: 2,363
Rank EU
#82,065
Finland #2,159 in Finland
Last updated:

How does Disaronno play?

Rating 1.03 (from 251 matches) K/R 0.74 ADR 78.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 7 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 39x 4K, 2 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.0, ELO at 2,333
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.93. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
99 matches · 54% win rate
In match 4 of the day −60 ELO
32 matches · 41% win rate
Between 6:00 and 12:00 +28 ELO, win rate 48%
On Fridays +60 ELO, win rate 39%

Disaronno loses the most ELO on Mirage: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
54% better than 60%
0.74 right on the average
79.4 better than 42%
1.04 right on the average
54% of 336 duels better than 66%
33% of 48 situations better than 34%
Ancient59
47% better than 32%
0.72 better than 36%
78.8 better than 34%
0.99 better than 33%
49% of 191 duels better than 35%
39% of 36 situations better than 54%
Dust 239
49% better than 39%
0.72 better than 38%
75.3 better than 19%
1.03 better than 46%
44% of 130 duels better than 12%
28% of 18 situations better than 25%
Inferno31
61% better than 72%
0.72 better than 34%
76.3 better than 21%
1.02 better than 32%
55% of 102 duels better than 56%
40% of 15 situations better than 55%
Nuke25
48% better than 28%
0.80 better than 69%
82.9 better than 51%
1.10 better than 64%
58% of 64 duels better than 76%
25% of 12 situations better than 15%
Cache17
65% -
0.76 -
77.8 -
1.06-
51% of 61 duels -
36% of 11 situations -
Anubis12
58% -
0.77 -
81.6 -
1.07-
53% of 36 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Disaronno plays

Across 284 matches Disaronno averages K/R 0.74 and ADR 78.6; the rating across the 251 rated matches is 1.03. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 94 of 251 matches the rating was 1.10 or higher (37%), in 92 it was below 0.90. In 222 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Disaronno loses the most ELO on Mirage (−60 ELO, win rate 54%). Things go best on Ancient (+90 ELO, win rate 47%). From match no. 5 of the day on, things go best: 67% win rate, +29 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.0, ELO at 2,333. Last 30 days: 82 matches, win rate 54%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.