Dipro3475

Portugal
On FACEIT since 2021 163 matches tracked 18 matches in 30 days
ELO ▲ 46
2,363
30-day peak: 2,397
Rank EU
#82,128
Portugal #1,255 in Portugal
Last updated:

How does Dipro3475 play?

Rating 1.12 (from 143 matches) K/R 0.77 ADR 84.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.0
Knife kills 2 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +12.0, Win rate +10 pp
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −38 ELO
29 matches · 55% win rate
In match 1 of the day −13 ELO
57 matches · 46% win rate
Between 12:00 and 18:00 +21 ELO, win rate 47%

Dipro3475 loses the most ELO on Ancient: −38 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 14%
0.77 better than 62%
83.9 better than 63%
1.07 better than 60%
48% of 162 duels better than 30%
44% of 25 situations better than 69%
Dust 238
55% better than 62%
0.75 right on the average
82.3 better than 55%
1.10 better than 69%
56% of 187 duels better than 75%
47% of 19 situations better than 76%
Ancient29
55% better than 60%
0.82 better than 80%
89.6 better than 83%
1.21 better than 89%
56% of 174 duels better than 72%
48% of 23 situations better than 74%
Inferno17
65% better than 79%
0.81 better than 74%
84.3 better than 60%
1.26-
55% of 65 duels better than 57%
50% of 4 situations better than 75%
Anubis14
43% -
0.70 -
81.4 -
1.01-
53% of 49 duels -
67% of 3 situations -
Nuke13
77% -
0.78 -
86.2 -
1.11-
63% of 57 duels -
25% of 8 situations -
Cache8
50% -
0.74 -
82.2 -
1.07-
55% of 33 duels -
40% of 5 situations -
Overpass3
33% -
0.68 -
66.4 -
0.99-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dipro3475 plays

Across 163 matches Dipro3475 averages K/R 0.77 and ADR 84.2; the rating across the 143 rated matches is 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 69 of 143 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 106 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. Dipro3475 loses the most ELO on Ancient (−38 ELO, win rate 55%). Things go best on Mirage (+129 ELO, win rate 41%). Match no. 3 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +12.0, Win rate +10 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 18 matches, win rate 56%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.