Dipper276

South Korea
On FACEIT since 2019 104 matches tracked 38 matches in 30 days
ELO ▲ 192
2,407
30-day peak: 2,480
Rank EU
#71,733
South Korea #1,119 in South Korea
Last updated:

How does Dipper276 play?

Rating 0.92 K/R 0.63 ADR 69.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 2 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 12x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Dipper276 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.86 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
57% better than 65%
0.64 better than 8%
71.9 better than 7%
0.94 better than 19%
56% of 66 duels better than 73%
44% of 18 situations better than 62%
Ancient18
39% better than 13%
0.63 better than 5%
70.3 better than 5%
0.93 better than 16%
44% of 52 duels better than 13%
25% of 16 situations better than 19%
Dust 216
25% better than 1%
0.56 better than 1%
62.8 better than 1%
0.75 better than 1%
28% of 46 duels better than 1%
40% of 10 situations better than 56%
Mirage14
71% -
0.63 -
67.0 -
0.94-
41% of 37 duels -
33% of 12 situations -
Nuke14
79% -
0.76 -
75.4 -
1.12-
54% of 35 duels -
43% of 7 situations -
Cache10
50% -
0.67 -
71.4 -
1.00-
61% of 23 duels -
22% of 9 situations -
Inferno6
0% -
0.50 -
59.9 -
0.70-
47% of 17 duels -
0% of 1 situations -
Vertigo3
67% -
0.57 -
63.1 -
0.82-
50% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dipper276 plays

Across 104 matches Dipper276 averages K/R 0.63, ADR 69.0 and a rating of 0.92. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.0, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 57% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 28 of 104 matches the rating was 1.10 or higher (27%), in 54 it was below 0.90. In 104 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Things go best on Anubis (+73 ELO, win rate 57%). Last 30 days: 38 matches, win rate 45%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.