Dinosaurum

Canada
On FACEIT since 2019 61 matches tracked 20 matches in 30 days
ELO
2,023
Rank EU
#227,474
Canada #621 in Canada
Last updated:

How does Dinosaurum play?

Rating 1.01 (from 20 matches) K/R 0.75 ADR 79.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 5% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

8% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 8%−31 pp · Ø 39% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
ADR at 80.0, Headshots at 46%
▼ Got worse
K/R −0.04

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.66 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 70%
0.66 better than 15%
76.8 better than 28%
0.88-
67% of 12 duels better than 98%
0% of 2 situations better than 1%
Mirage18
67% better than 94%
0.79 better than 74%
80.1 better than 47%
1.01-
51% of 43 duels right on the average
17% of 6 situations better than 5%
Nuke7
43% -
0.78 -
81.3 -
1.16-
43% of 7 duels -
0% of 1 situations -
Anubis5
60% -
0.88 -
81.6 -
1.48-
100% of 5 duels -
0% of 1 situations -
Overpass4
50% -
0.86 -
90.0 -
-
-
-
Inferno3
33% -
0.91 -
90.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dinosaurum plays

Across 61 matches Dinosaurum averages K/R 0.75 and ADR 79.8; the rating across the 20 rated matches is 1.01. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 7 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 80.0, Headshots at 46%. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.