DimstyyLee

Switzerland
On FACEIT since 2022 197 matches tracked 93 matches in 30 days
ELO ▼ 226
2,227
30-day peak: 2,523
Rank EU
#124,832
Switzerland #1,003 in Switzerland
Last updated:

How does DimstyyLee play?

Rating 0.99 (from 147 matches) K/R 0.75 ADR 80.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.6
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.12, Rating −0.23, ADR −11.0

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.71 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
50 matches · 34% win rate
On Mirage −55 ELO
43 matches · 49% win rate
Between 18:00 and 24:00 −21 ELO, win rate 34%
On Wednesdays −127 ELO, win rate 27%

DimstyyLee loses the most ELO on Dust 2: −156 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.95 · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
34% better than 6%
0.74 right on the average
81.3 better than 55%
1.03 right on the average
46% of 175 duels better than 24%
43% of 23 situations better than 66%
Mirage43
49% better than 42%
0.76 better than 61%
80.9 better than 52%
1.02 better than 48%
50% of 119 duels better than 43%
50% of 22 situations better than 82%
Ancient37
68% better than 92%
0.77 better than 63%
79.7 better than 41%
1.01 better than 42%
48% of 111 duels better than 32%
29% of 17 situations better than 29%
Anubis27
48% better than 40%
0.76 better than 62%
80.5 right on the average
0.96 better than 26%
45% of 92 duels better than 17%
44% of 18 situations better than 67%
Inferno19
37% better than 10%
0.75 right on the average
81.0 better than 43%
0.92 better than 11%
54% of 74 duels better than 52%
33% of 3 situations better than 32%
Cache13
38% -
0.73 -
77.1 -
0.85-
47% of 49 duels -
0% of 2 situations -
Nuke6
33% -
0.61 -
60.6 -
0.82-
20% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DimstyyLee plays

Across 197 matches DimstyyLee averages K/R 0.75 and ADR 80.2; the rating across the 147 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 68% win rate in 37 matches. In 49 of 147 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 127 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. DimstyyLee loses the most ELO on Dust 2 (−156 ELO, win rate 34%). Things go best on Ancient (+81 ELO, win rate 68%). Match no. 3 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, Rating −0.23, ADR −11.0. Unchanged in recent months: Win rate at 46%. Last 30 days: 93 matches, win rate 47%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.