Dimonpeton

Kazakhstan
On FACEIT since 2019 121 matches tracked 11 matches in 30 days
Last updated:

How does Dimonpeton play?

Rating 1.08 K/R 0.77 ADR 83.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.4
Knife kills 7 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 19x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +298
= Stayed the same
Rating at 1.08, ADR at 82.3
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
36 matches · 58% win rate
On Anubis −3 ELO
24 matches · 54% win rate
On Tuesdays −7 ELO, win rate 43%

Dimonpeton loses the most ELO on Mirage: −35 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.24 · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 76%
0.75 better than 56%
80.6 better than 50%
1.05 better than 59%
55% of 122 duels better than 72%
28% of 18 situations better than 21%
Dust 235
51% better than 48%
0.78 better than 71%
84.7 better than 72%
1.10 better than 73%
53% of 115 duels better than 60%
38% of 32 situations right on the average
Anubis24
54% better than 62%
0.78 better than 72%
83.3 better than 66%
1.07 better than 65%
55% of 85 duels better than 70%
33% of 21 situations better than 38%
Ancient20
45% better than 27%
0.78 better than 69%
84.1 better than 66%
1.08 better than 68%
52% of 87 duels better than 54%
33% of 12 situations better than 41%
Nuke6
50% -
0.82 -
84.3 -
1.21-
44% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dimonpeton plays

Across 121 matches Dimonpeton averages K/R 0.77, ADR 83.1 and a rating of 1.08. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 36 matches. In 57 of 121 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 95 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Dimonpeton loses the most ELO on Mirage (−35 ELO, win rate 58%). Things go best on Dust 2 (+27 ELO, win rate 51%). Match no. 3 of the day goes best: 80% win rate, −4 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +298. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.08, ADR at 82.3. Last 30 days: 11 matches, win rate 82%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.